Systems, apparatuses, interfaces and implementing methods for displaying and manipulating temporal or sequential objects

ABSTRACT

Systems, apparatuses, interfaces, and methods for visualizing time progressions in VR/AR/MR/XR environments, wherein the systems include a processing unit or a processor, a display device, and at least one VR/AR/MR/XR input device, wherein the systems, apparatuses, interfaces, and methods display projects or structures that have tasks, goals, targets, and/or events that have or will occur in a given time sequence along a time line, wherein the systems and methods also display a selection and control object and a temporal direction and speed control object.

RELATED APPLICATIONS

This application is a continuation of U.S. patent application Ser. No.16/296,114 filed Mar. 7, 2019, which claims the benefit of andprovisional priority of U.S. Provisional Patent Application Ser. Nos.62/639,917 filed 7 Mar. 2018 (Mar. 7, 2018) and 62/666,842 file 4 May2018 (May 4, 2018).

This application is related to (a) U.S. patent application Ser. No.16/245,206 filed 10 Jan. 2019; (b) Ser. No. 16/148,971 filed 1 Oct.2018; (c) Ser. No. 15/968,872 filed 2 May 2018; (d) Ser. No. 15/781,061filed 1 Jun. 2018; (e) Ser. No. 15/781,057 filed 1 Jun. 2018; (f) Ser.No. 15/781,050 filed 1 Jun. 2018; Ser. No. 15/645,503 filed 10 Jul.2017; (g) Ser. No. 15/615,342 filed 6 Jun. 2017; (h) Ser. No. 15/255,107filed 1 Sep. 2016; (i) Ser. No. 15/210,832 filed 14 Jul. 2016; (j) Ser.No. 14/731,335 filed 4 Jun. 2015;(k) Ser. No. 14/504,393 filed 1 Oct.14; and (l) Ser. No. 14/504,391 filed 1 Oct. 2014. This application isrelated to (a) U.S. Pat. No. 9,971,492 issued 15 May 2018; (b) U.S. Pat.No. 9,746,935 issued 29 Aug. 2017; (c) U.S. Pat. No. 9,703,388 issued 77Jul. 2017; (d) U.S. Pat. No. 8,788,966 issued 22 Jul. 2014, (e) U.S.Pat. No. 7,861,188 issued 28 Dec. 2010; and (f) U.S. Pat. No. 7,831,932issued 9 Nov. 2010. All incorporated by reference per closing paragraph.

BACKGROUND OF THE DISCLOSURE 1. Field of the Disclosure

Embodiments of the present disclosure relate to systems, apparatuses,interfaces, and methods implementing them for visualizing timeprogression objects, time-based project objects or temporal constructobjects in virtual reality (VR), augmented reality (AR), mixed reality(MR), or cross reality (XR) (VR/AR/MR/XR) environments or CGenvironments as a short hand reference.

In particular, embodiments of the present disclosure relate to systems,apparatuses, and interfaces include one or more processing units orprocessors, one or more display devices, and one or more input devices,wherein the systems, apparatuses, and interfaces and the methodsimplementing them are configured to display temporal objects such astime progression objects, time-based project objects, or other types oftemporal objects. Temporal objects include tasks, goals, targets,objectives, processes, routines, targets, and/or events that have orwill occur in a sequence such as a time line, process line, story line,etc. The systems, apparatuses, and interfaces and methods implementingthem also display selection and control objects and temporal directionand speed control objects, wherein the projects and structures may be ofa finite duration or a continuous duration. In certain embodiments, thetasks, goals, targets, objectives, processes, routines, targets, and/orevents may be represented by orbs, elongated orbs, continuousgeometrical objects, any other 2D, 3D or 4D object, or combinationsthereof that may be labeled with names, colored based oncharacteristics, otherwise highlighted (e.g., priority, importance,type, etc.), and wherein the time line may be traversed by a displayed a2D, 3D, or 4D CG structure (e.g., a land based vehicle such as car,truck, motorcycle, bike, etc., water based vehicle such as a boat, ship,jet ski, etc., air based vehicle such as a plane, glider, parasail,etc., a space based vehicle such as a spaceship, space plane, spacecapsule, etc., any other type of 2D, 3D, or 4D VR structure, orcombination or collections thereof).

2. Description of the Related Art

Virtual reality, augmented reality, mixed reality, or cross reality(VR/AR/MR/XR or CG) environments have been used in games and in othersystems that permit a user to visualize and interact with theenvironment. While there are many systems and methods implementing CGenvironments, there is still a need in the art for improved systems andmethods for visualizing and interacting with CG environments associatedwith time lines for project management, lawsuit management, corporatemanagement, corporate funding management, and other operations that maybe represented by time lines.

SUMMARY OF THE DISCLOSURE

Embodiments of this disclosure provide systems, apparatuses andinterfaces including one or more processing units or a processors, oneor more display devices, and one or more input devices, wherein theinput device(s) is(are) configured to generate outputs in response toactivity of the type detected or sensed by the input device(s) and theprocessor unit(s) is(are) configured to (1) receive the outputs from theinput devices, (2) initialize the display of a CG environment, if a CGenvironment is not already displayed, (3) control visualization,selection, activation, change, modification, augmentation, and/ormanipulation of one temporal/sequential objects including a plurality oftasks, goals, targets, objectives, processes, routines, targets, and/orevents, and (4) traverse the one or more temporal objects. In certainembodiments, the processors are also configured to (5) switch betweenone or more temporal/sequential objects. In other embodiments, theinitializing, controlling, traversing, and/or switching may be based on:(a) motion inputs, (b) gesture inputs, (c) hard select inputs, (d)acoustic inputs, (e) tactile inputs, or (e) any combination of thereof.

Embodiments of this disclosure provide methods for implementing thesystems, apparatuses and interfaces of this disclosure, wherein thesystems, apparatuses and interfaces include one or more processing unitsor processors, one or more display devices, and one or more inputdevices, wherein the methods include receiving at one or more of theprocessing inputs from one or more of the input devices and initializingin or on the display device a CG environment, if a CG environment is notalready displayed. The methods also include controlling visualization,selection, activation, change, modification, augmentation, and/ormanipulation of one or more temporal objects, wherein each of thetemporal/sequential objects includes a plurality of tasks, goals,targets, content, objectives, processes, routines, targets, and/orevents. The methods also include traversing one or more temporal objectsin the forward or reverse direction. Of course, the user may pause thetraversal as well. The methods may also include switching betweentemporal/sequential objects. In certain embodiments, the displaying,controlling, traversing, and/or switching may be based: (a) motioninputs, (b) gesture inputs, (c) hard select inputs, (d) acoustic inputs,(e) tactile inputs, or (e) any combination of thereof. Henceforth, anyreference to time or temporal refer to any object the includesinformation or content occurring sequentially.

BRIEF DESCRIPTION OF THE DRAWINGS OF THE DISCLOSURE

The disclosure can be better understood with reference to the followingdetailed description together with the appended illustrative drawings inwhich like elements are numbered the same:

FIGS. 1A-C depict a sequence of display screens starting with a blankscreen, then detecting an input above a threshold via an input devicepopulating the screen with a plurality of time lines and selectable orbsassociated with each time line and a selection object and/orattribute(s), and then activating the selection object and/orattributes(s) based on the input or a further input to interact with theobject field or environment, or point a beam from the selection objectto an specific time line orb selecting and/or controlling the orb and/orattributes thereof.

FIGS. 2A-DD depict a sequence of display screens evidencing traversalalong a given time line in a water-based vehicle (sailboat), whereinoutputs from an input device is used by a processor to control aselection object and time direction objects and to select and activatetasks, goals, events, etc. associated with the time line, wherein thetasks, goals, events, etc. may have one or more attributes, subtasks,subgoals, subevents, etc. which maybe selected, activated, edited,manipulated, etc. The selection protocol is visualized in a darkened skyvia changes in the virtual objects and/or light beams radiating from astar in the darkened sky towards the selection orb or from the selectionobject to a star in the darkened sky, which displays the contentsassociated with the particular task, goal, event, etc., attributes,subtasks, subgoals, subevents, etc.

FIGS. 3A-C depict a top view of a sequence of display screens populatedwith a plurality of time lines, each time line includes different tasks,goals, events, etc. represented by orbs distributed along each time lineand a selection object situated in a center of the first screen, whereinthe processor is configured to select a particular time line or a set oftime lines, traverse along the selected time line or line and activateparticular tasks, goals, events, etc. along the selected time line orlines, wherein the selection may be to the start, finish or anywherealong the time line. Selection of a particular time line or lines causesthe other time line to be displayed in a faded format and the activetime line or line displayed in non-faded format. Selection again isevidence by a position and/or light beams radiating from the selectionobject to a particular time line, wherein each selected time lineremains active. In this configuration, the traversal along the time lineis not shown as in FIG. 2A-DD.

FIGS. 4A-D depict a sequence of display screens populated with aplurality of time lines and associated scenes, each time line differenttasks, goals, events, etc. represented by orbs distributed along eachtime line and a selection object situated in a center of the firstscreen, wherein the processor is configured to select a particular timeline or a set of time lines, traverse along the selected time line orline and activate particular tasks, goals, events, etc. along theselected time line or lines, wherein the selection may be to the start,finish or anywhere along the time line. Selection of a particular timeline or lines causes the other time line to be displayed in a fadedformat and the active time line or line displayed in non-faded format.Selection again is evidence by position and/or light beams radiating toor from the selection object to a particular time line, wherein eachselected time line remains active.

FIGS. 5A-C depict a sequence of display screens populated with a timeline having a number of branches and a selection object and timedirection object and processor configured to traverse the time linealong one branch, some of the branches or all of the branching based oninput output by an input device.

FIGS. 6A-C depict a sequence of display screens evidencing screen splitin two different time lines in different scape formats, four differenttime lines in different scape formats, or sixteen different time linesin different scape formats.

FIGS. 7A-AO depict a sequence of display screens evidencing interactionwith a text documents concerning a process or project and interactingwith hot or active fields within the document that have objects and/orattributes associated therewith and using motion to select,discrimination, and activate a particular object or attribute associatewith a particular hot or active field.

DEFINITIONS USED IN THE DISCLOSURE

The term “at least one”, “one or more”, or “one or a plurality” meansone or two or more. Additionally, these three terms are usedinterchangeably within this disclosure. For example, at least one devicemeans one or more devices or one device and a plurality of devices.

The term “about” means that a value of a given quantity is within ±10%of the stated value. In other embodiments, the value is within ±5% ofthe stated value. In other embodiments, the value is within ±2.5% of thestated value. In other embodiments, the value is within ±1% of thestated value.

The term “substantially” means that a value of a given quantity iswithin ±5% of the stated value. In other embodiments, the value iswithin ±2.5% of the stated value. In other embodiments, the value iswithin ±1% of the stated value. In other embodiments, the value iswithin ±0.5% of the stated value. In other embodiments, the value iswithin ±0.1% of the stated value.

The term “a” or “an” or “the” are both singular and plural andreferences to a singular item may be construed at applying to pluralitems depending on context.

The term “motion” and “movement” are often used interchangeably and meanmotion or movement that is capable of being detected by a motion sensorwithin an active zone of the sensor, which produces inputs forprocessors to process. Thus, if the sensor is a forward viewing sensorand is capable of sensing motion within a forward extending conicalactive zone, then movement of anything within that active zone thatmeets certain threshold detection criteria, will result in a motionsensor output, where the output may include at least direction,velocity, and/or acceleration. The motion may be of the sensor itself,or any combination of sensors moving, motion within sensing zones, orany combination or numbers of these. Of course, the sensors do not needto have threshold detection criteria, but may simply generate outputanytime motion or any kind is detected. The processing units can thendetermine whether the motion is an actionable motion or movement and anon-actionable motion or movement.

The term “motion inputs” mean outputs from motion sensing input devicesbased on motion or movement sensed with an active zone of devicesreceived by a processor.

The term “gesture inputs” mean outputs from motion sensing input devicesbased on gestures (specific motion or movement patterns) sensed with anactive zone of the devices received by a processor.

The term “hard select inputs” mean outputs from hard select inputdevices based on clicking, button pushing, tapping, touching, keying, orother hard selection protocols received by a processor

The term “acoustic inputs” mean outputs from acoustic input devicesbased on sounds, spoken words, or other acoustic received by a processor

The term “tactile inputs” means output from tactile input devices basedon touch, pressure, pressure changes, tapping, or other tactile actionsreceived by a processor.

The term “motion sensor” or “motion sensing component” means any sensoror component capable of sensing motion of any kind by anything with anactive zone area or volume, regardless of whether the sensor's orcomponent's primary function is motion sensing.

The term “real object” or “real-world object” means any real-worlddevice or article that is capable of being controlled by a processingunit. Real objects include objects or articles that have real-worldpresence including physical, mechanical, electro-mechanical, magnetic,electro-magnetic, electrical, or electronic devices or any otherreal-world device that can be controlled by a processing unit.

The term “virtual object” means any construct generated in a virtualworld or by a computer and displayed by a display device and that arecapable of being controlled by a processing unit. Virtual objectsinclude objects that have no real-world presence, but are stillcontrollable by a processing unit. These objects include elements withina software system, product or program such as icons, list elements, menuelements, generated graphic objects, 2D and 3D graphic images orobjects, generated real-world objects such as generated people,generated animals, generated devices, generated plants, generatedlandscapes and landscape objects, generate seascapes and seascapeobjects, generated skyscapes or skyscape objects, or any other generatedreal-world or imaginary objects.

The term “temporal objects” refers to any object that includesinformation that occurs in a progression regardless of whether theprogression in time based or just processes directionally. Of course,the user may traverse the object in a forward or reverse direction sothat the user may review what has been completed or may view what isbeing completed, or what is not yet completed.

The term “entity” means a human or an animal or robot or robotic system(autonomous or non-autonomous.

The term “entity object” means a human or a part of a human (fingers,hands, toes, feet, arms, legs, eyes, head, body, etc.), an animal or aport of an animal (fingers, hands, toes, feet, arms, legs, eyes, head,body, etc.), or a real-world object under the control of a human or ananimal or a robot and include such articles as pointers, sticks, or anyother real-world object that can be directly or indirectly controlled bya human or animal or a robot.

The term “VR” means virtual reality—computer-simulated reality,replicates an environment that simulates a physical presence in placesin the real world or an imagined world, allowing the user to interact inthat world.

The term “AR” means augmented reality—mixture of real world imagesand/or objects and virtual images and objects—a live, direct or indirectview of a physical, real-world environment whose elements are augmented(or supplemented) by computer-generated sensory input such as sound,video, graphics or GPS data.

The term “MR” means mixed reality—sometimes referred to as hybridreality merges real and virtual worlds to produce new environments andvisualizations, where physical and digital objects co-exist and interactin real time.

The term “XR” means X Reality (XR or Cross Reality) consists oftechnology-mediated experiences that combine digital and/or biologicalrealities. It also stands for any kind of virtual environment that maybe coupled with the real-world environment. XR typically means extendedreality, which describes environments including virtual contentidentified with points in the real world or a virtual, software, or another environment or combination of these.

The terms VR, AR, MR, and XR are sometimes collectively referred toherein as computer-generated environments or short as “CG environments”.

The terms “CG environment” means any combination of real and virtualobjects, attributes, characteristics, properties, images, videos,content, and/or information displayed in an environment on a displaydevice.

The term “time line” means any project, process, story, or other matteror form that involves a sequence of tasks, goals, targets, objectives,processes, routines, targets, events, etc. and/or combinations thereofto be accomplished in a specific order whether temporal or otherwise.These projects, processes, stories, or other matter or forms that occurin a specific sequence are generally referred to as a time line.

DETAILED DESCRIPTION OF THE DISCLOSURE

The inventors have constructed systems, apparatuses, and interfacesalong with implementing methods utilizing hardware and softwareassociated with the systems, apparatuses, and interfaces to constructvirtual reality (VR), augmented reality (AR), mixed reality (MR), and/orcross reality (XR) environments designed to display, control, andmanipulate temporal or sequential formatted information in the form of“selectable temporal/sequential objects”. The systems, apparatuses, andinterfaces and implementing methods are configured to select andtraverse one or more temporal/sequential objects in a vessel, a vehicle,or other virtual movable member. The systems, apparatuses, andinterfaces and implementing methods are also configures to display oneor more selection objects and a time or sequence direction indicator.The systems, apparatuses, and interfaces and implementing methods usemotion, gesture, acoustic, tactile, and/or hard select inputs tointeract with the objects. The terms sequential objects and temporalobjects are sometimes used interchangeably to refer to objects thatinclude tasks that are temporal, i.e., occur along a time line, orsequential, i.e., occur along a sequence line.

In certain embodiments, the temporal/sequential objects are presented byorbs or other CG constructs. The orbs or other CG constructs mayrepresent executable tasks or tasks to be accomplished or completed orcontent that may be interacted with, changed, augmented, modified,and/or manipulated. In other embodiments, the inventors use motionsensed using a headset (head tracking and/or eye tracking) so forexample when a user looks up, it may trigger the sky to go to night modein which stars appear evidencing a temporal tasks or sequential tasks orcontent. The selection and/or interaction processes may be indicated bya change in star attributes (brighten, identifiers, etc.). The stars mayrepresent companies, clients, investors, etc. that are associated withthe temporal/sequential objects. The systems, apparatuses, andinterfaces may use light rays to represent relationships between tasksor content. The traversal through one or more temporal/sequentialobjects may be represented as a journey. The journey through a temporalobject may be envisioned as navigating a ship along a navigable waterway or a space ship through a navigable space way. The time line orsequence may be represented by a reflection off the water viewed lookingtowards a horizon, which corresponds to a path the ship is taking. Atemporal/sequence direction object such as an hour glass may bedisplayed to provide a user the ability to stop or to move backward andforward along a time line of a temporal or time-based object or along asequence of a sequential-based object. A sail may represent a particularidentified object such as a corporation such as the XYZ Corp. The timeline or sequence may then represent a process to help startups (e.g., aship named “Big Idea”) through the journey of taking an idea through thestages of startup and ultimately to successful implementation. Forexample, the journey may include collecting assets, displaying theassets, displaying potential investors and inventor interests,displaying potential customers and customer interests, displayingeducational content, and displaying tasks required to build or implementa successful startup strategy.

The present systems, apparatuses, and interfaces and implementingmethods represent an effective process for conveying temporal orsequential objects or projects in a storing telling format designed toimprove comprehension and visualization of the objects or projects. Thepresent systems, apparatuses, and interfaces and implementing methodsutilize many known applications implemented in a new manner and fashionwithin a unique CG environment. The systems, apparatuses, and interfacesand implementing methods maybe utilize inputs from one or more inputdevices including motion/movement inputs, hard select inputs, acousticinputs, tactile inputs, and/or gesture inputs in CG 2D, 3D, and/or 4Denvironments. The present systems, apparatuses, and interfaces andimplementing methods may be implements as a training platform or digitallearning platform.

For example, the systems, apparatuses, and interfaces may be a tabletcomputer including a standard operating procedure (SOP) or set ofoperational laws, rules, elements, etc. The systems, apparatuses, andinterfaces may display the SOP, laws, rules, elements, etc. in sentenceformat on a display device. In this configuration, each word of thesentence is a selectable object that may include associated selectableobjects, items, or content. When a particular word is selected and/oractivated using any of the input formats described herein, the systems,apparatuses, and interfaces causes the associated selectable items,objects, attributes, characteristics, or information content to pop outaround the selected word, to be displayed around the selected word,and/or to be displayed in a special viewing area. These associateditems, objects, attributes, characteristics, and/or content may bedefinitions, related videos, test questions, measures, CG constructsdescribing the word, experiences, images, and/or any other type ofrelated information, experience and/or associated attributes orcharacteristics. Word selection and selection of associated items,objects, attributes, characteristics, and/or content may be chosen usingin input format set forth herein. The selection process may also involveselection prediction based on learned user behavior relating to motionor movement associated with invoking an of the input formats. In certainembodiments, the systems, apparatuses, and interfaces use predictionsbased on past user behavior to predict word and associated items,objects, attributes, characteristics, and/or content selection. Incertain embodiments, the systems, apparatuses, and interfaces the userto immediately go to a particular associated choice by moving to ortowards a particular word, then moving to or towards a particularassociated choice, which selects and performs an action associated withthe choice. For example, as the user moves towards a word, the systems,apparatuses, and interfaces may cause the display device(s) to begin todisplay the associated choices, wherein the choices become selectable asthe word selection becomes more certain. For example, if the motioncontacts the word, contacts an active area surrounding the word, or ispredicted to a degree of certainty based on the motion, then theselection is certain, save in implementation requiring a confirmationfrom a second input device. In other embodiments, the motion intersectsa particular word or the motion direction would intersect a particularword or the motion direction predicts a particular word to a desireddegree of certainity. In other embodiment, the systems, apparatuses, andinterfaces are configured as motion proceeds, but before a particularword has been selected, to display all associated items, objects,attributes, characteristics, and/or content about all aligned orsubstantially aligned words. In other embodiments, as the word selectionbecomes more definite, then the associated items, objects, attributes,characteristics, and/or content of the other words fade. Additionally,the other words may fade. Once a word selection has been made, themoving towards or using another input format, selects and activates oneof the associated items, objects, attributes, characteristics, and/orcontent. For example, if the associated items, objects, attributes,characteristics, and/or content is a “VR Experience”, then the systems,apparatuses or interfaces cause the the VR experience to be selected andsimultaneously activated allowing the user to immediately go to a VRexperience associated with that word. If the selectable choice is adocument, a video, audio file, song, or an image, then the input wouldsimultaneously select and open the document, image, audio file, song, orvideo for view and/or further interaction. If a video, this choice mayalso provide associated video control attributes such as seek, forward,reverse, pause, play, volume, audio format, video format, etc. Incertain embodiments, the systems, apparatuses, and interfaces may openthe video with preset values of controllable video attributes or theuser may on the file control the video attributes before or during videoactivation. There may also be associated menus with the totality of eachsentence, phrase, or section, and even the whole document or experience.This same type of interaction may be used in all CG environmentsdescribed herein. For instance, all the aforementioned menu elements andinteractions may occur inside a CG environment, where interacting withhead movement, eye movement, eye gaze, other body parts movements,audible commands, any other human or animal cognizable input/output orcombinations thereof that may open the associated menus, including goingback to the first touch system, at the related points. The sentences,phrases or sections may also include points or nodes for traversingthrough the sentences. All these points, nodes, associated information,etc., are matched together, and this network of related information mayshow relationships between words or associated features of the words viachords, rays, or other graphic (and/or audible or haptic)representations, including flashing, pulsing, landing marker-typeeffects, etc. These relationships may show singly or in multipleoccurrences at once. These relationships are designed to assist a userin understanding or visualizing relationships between all of the words,data, processes and attributes and provide the ability to get anywherefrom any point. This is a novel many-to-many relationship for a digitallearning and training system.

The present systems, apparatuses, and interfaces and the implementingmethods also include nausea negating features in CG environments. Thenausea negating features may comprise a light pattern in periphery ofthe display that remains steady with the horizon, being a white glow ormatrix or array of whitish dots that move as the head or eyes or otherbody part moves. In a CG environment or CG experience (such as virtualroller coaster ride), the head may remain stable, but the viewersperspective moves with an angle of the car on the coaster rails in thevirtual ride. This experience may create the user to become nauseate,because the physical head is not moving with the virtual perspective. Tocompensate, the present systems, apparatuses, and interfaces andimplementing methods display one or more markers such as glowingmarkers, “glows”, or an intense spots, which may be white or colored, atan outer periphery of the CG environment that remain constant with avirtual horizon. If the user moves his/her head at an angle, the markersremain at the horizon and adjust according to both the scene and headmotion so that the markers stay level with the horizon. The markers maypulse as well. The inventors believe that the markers will trigger themiddle brain through peripheral vision to intuitively trigger the brainto accept a secondary input separate from the frontal lobe, which isbeing triggered by the cones and front-looking aspects of vision. Thiscombination causes the brain to process the information differently, andreduces the nausea effect.

The nausea effect has already been shown to be a side effect associatedwith continuous movement within a tessellated locomotion CG environment.

In certain embodiments, the systems, apparatuses, and interfaces andimplementing methods are also configured to indirectly or directlyprovide interactions with a VR or CG cloud. In VR or CG clouds, everypoint in environment or space may be a location having associated withinformation and/or content such as personal data and informational nodesconnected to each geophysical location, etc. In a full VR experience,the same thing happens, except that some or all of the locations are notassociated real-world locations. Thus, the systems, apparatuses, andinterfaces and implementing methods maybe configured to interact withenvironments including one or more points within the environment thathas content, information, objects, and/or attributes associatedtherewith. The systems, apparatuses, and interfaces and implementingmethods may be configured to indicated “active points” and as the activepoints are selected via the methods set forht herein, the content,information, objects, and/or attributes associated therewith aredisplayed so that the systems, apparatuses, and interfaces andimplementing methods may select and/or active the associated content,information, objects, and/or attributes.

In certain embodiments, the systems, apparatuses, and interfaces andimplementing methods are also configured to display one or more levelsof subobjects, sublists, submenus, and/or any other level associatedcontent as each object, list, menu, or any other item is approached. Asmotion continues, the systems, apparatuses, and interfaces andimplementing methods are also configured to scroll through thesesubobjects, sublists, submenus, etc. based on an initial or first motionand based the initial motion and further motion to select and activatesubobjects, sublists, submenus, and/or any other level associatedcontent as set forth herein.

In certain embodiments, the systems, apparatuses, and interfaces andimplementing methods are also configured to utilize input from any humanand/or animal cognizable input device to interact with CG environmentsin accord with the methodology set forth herein. The systems,apparatuses, and interfaces and implementing methods are also configuredto use the inputs to initial displaying of GC environments, scrollingthrough objects, lists, items, and/or menus. The systems, apparatuses,and interfaces and implementing methods are also configured to use theinputs to select and activate particular objects, items, sublists,submenus, subobjects, etc. The systems, apparatuses, and interfaces andimplementing methods are also configured to display any level of contentin menu or list based systems. Thus, if the systems, apparatuses, andinterfaces and implementing methods are being used to navigate throughlevels of lists or menu, then the systems, apparatuses, and interfacesand implementing methods may be configures to show any level of the listor menu system for ready scrolling and/or selecting and activating anyobject or item at any displayed level. Additionally, the systems,apparatuses, and interfaces and implementing methods may be configuredto display sublevels associated with a particular level.

Embodiments of this disclosure, broadly relate to apparatuses comprisinga processor and an interface including a first input device and adisplay device. The interface is configured to receive, from the firstinput device, outputs. The processor is configured to in response to afirst output from the first input device having at least one propertyexceeding at least one threshold criterion (a) display, on the displaydevice, one or more selectable temporal and/or sequence objects, each ofthe selectable temporal objects including one or more selectableassociated objects and/or attributes distributed along a time line andeach of the selectable sequence objects including one or more selectableassociated objects and/or attributes distributed along a sequence, (b)select a particular object aligned with a direction of the first output,and (c) display, on the display device, a computer generated (CG)environment associated with the particular temporal/sequence object,wherein the CG environment comprises a scene or scape, a vehicle, aselection object or an avatar, directional control object, a path,anti-nausea objects, and a plurality of selectable object distributedalong the path, wherein the selectable objects may have one or moresubobjects associated therewith or the selectable objects form anavigate tree structure. The processor is further configured to inresponse to a further input from the first input device corresponding tomovement of the selectable object, the processor is further configuredto (a) activate the directional control object, (b) rotate thedirectional control object forward to propel the vehicle forward throughthe scene along the path or backward through the scene along the path,(c) select a selectable object when the selectable object comes into thevehicle due to the vehicle progresses along the path to the selectableobject and display subobjects associated with selectable object aboutthe selectable object, or (d) select and activate a subobject. Incertain embodiments, the input device comprises an eye or head trackingsensor, gloves, a body sensor, a controller, a camera, a body positionsensor, an optical sensor, a motion sensor, or a combination thereof. Inother embodiments, the the interface is further configured to receive,from a second input device, a second input; and the processor is furtherconfigured to prior to selecting the particular object and in responseto the second input, confirm the selection of the particular object. Inother embodiments, the interface is further configured to receive, fromthe first input device, further input; and the processor is furtherconfigured to activate the directional control object, rotate thedirectional control object forward to propel the vehicle forward throughthe scene along the path or backward through the scene along the path,select a selectable object when the selectable object comes into thevehicle due to the vehicle progresses along the path to the selectableobject and display subobjects associated with selectable object aboutthe selectable object, or select and activate a subobject until thevehicle progresses to the end of the path.

Embodiments of this disclosure, broadly relate to mobile apparatusescomprising a processor and an interface including a first input deviceand a display device. The interface is configured to receive, from thefirst input device, outputs. The processor configured to in response toa first output from the first input device having at least one propertyexceeding at least one threshold criterion (a) display, on the displaydevice, one or more selectable temporal and/or sequence objects, each ofthe selectable temporal objects including one or more selectableassociated objects and/or attributes distributed along a time line andeach of the selectable sequence objects including one or more selectableassociated objects and/or attributes distributed along a sequence, (b)select a particular object aligned with a direction of the first output,and (c) display, on the display device, a computer generated (CG)environment associated with the particular temporal/sequence object,wherein the CG environment comprises a scene or scape, a vehicle, aselection object or an avatar, directional control object, a path,anti-nausea objects, and a plurality of selectable object distributedalong the path, wherein the selectable objects may have one or moresubobjects associated therewith or the selectable objects form anavigate tree structure. The processor further configured to in responseto a further input from the first input device corresponding to movementof the selectable object, the processor is further configured to (a)activate the directional control object, (b) rotate the directionalcontrol object forward to propel the vehicle forward through the scenealong the path or backward through the scene along the path, (c) selecta selectable object when the selectable object comes into the vehicledue to the vehicle progresses along the path to the selectable objectand display subobjects associated with selectable object about theselectable object, or (d) select and activate a subobject. In certainembodiments, the input device comprises an eye or head tracking sensor,gloves, a body sensor, a controller, a camera, a body position sensor,an optical sensor, a motion sensor, or a combination thereof. In otherembodiments, the interface is further configured to receive, from asecond input device, a second input; and the processor is furtherconfigured to prior to selecting the particular object and in responseto the second input, confirm the selection of the particular object. Inother embodiments, the interface is further configured to receive, fromthe first input device, further input; and the processor is furtherconfigured to (a) activate the directional control object, (b) rotatethe directional control object forward to propel the vehicle forwardthrough the scene along the path or backward through the scene along thepath, (c) select a selectable object when the selectable object comesinto the vehicle due to the vehicle progresses along the path to theselectable object and display subobjects associated with selectableobject about the selectable object, or (d) select and activate asubobject until the vehicle progresses to the end of the path.

Embodiments of this disclosure, broadly relate to methods implemented onan apparatus comprising a processor and an interface including a firstinput device and a display device. The methods comprising receiving,from a first input device, a first input from an interface including thefirst input device and a display device, wherein the first input has atleast one property exceeding at least one threshold criterion;displaying, on the display device, one or more selectable temporaland/or sequence objects, each of the selectable temporal objectsincluding one or more selectable associated objects and/or attributesdistributed along a time line and each of the selectable sequenceobjects including one or more selectable associated objects and/orattributes distributed along a sequence; selecting a particular objectaligned with a direction of the first output; displaying, on the displaydevice, a computer generated (CG) environment associated with theparticular temporal/sequence object, wherein the CG environmentcomprises a scene or scape, a vehicle, a selection object or an avatar,directional control object, a path, anti-nausea objects, and a pluralityof selectable object distributed along the path, wherein the selectableobjects may have one or more subobjects associated therewith or theselectable objects form a navigate tree structure; and in response to afurther input from the first input device corresponding to movement ofthe selectable object: activating, via the processor, the directionalcontrol object, rotating the directional control object forward topropel the vehicle forward through the scene along the path or backwardthrough the scene along the path, selecting a selectable object when theselectable object comes into the vehicle due to the vehicle progressesalong the path to the selectable object and display subobjectsassociated with selectable object about the selectable object, orselecting and activing a subobject. In certain embodiments, the inputdevice comprises an eye or head tracking sensor, gloves, a body sensor,a controller, a camera, a body position sensor, an optical sensor, amotion sensor, or a combination thereof. In other embodiments,receiving, from a second input device, a second input; and prior toselecting the particular object and in response to the second input,confirming the selection of the particular object. In other embodiments,receiving, from the first input device, further input; and activating,via the processor, the directional control object, rotating thedirectional control object forward to propel the vehicle forward throughthe scene along the path or backward through the scene along the path,selecting a selectable object when the selectable object comes into thevehicle due to the vehicle progresses along the path to the selectableobject and display subobjects associated with selectable object aboutthe selectable object, or selecting and activating a subobject, untilthe vehicle progresses to the end of the path.

Suitable Components for use in the Disclosure

The motion sensing devices or motion sensors may also be used inconjunction with displays, keyboards, touch pads, touchless pads,sensors of any type, pens, pencils, remotes, or other devices associatedwith a computer, a notebook computer or a drawing tablet or any mobileor stationary device. The motion sensors may be optical sensors,acoustic sensors, thermal sensors, optoacoustic sensors, any othersensor or combination of sensors that senses movement or changes inmovement, or mixtures or combinations thereof. The sensors may bedigital, analog or a combination of digital and analog. For camerasystems, the systems may sense motion within a zone, area or volume infront of the lens. Optical sensors may operate in any region of theelectromagnetic spectrum including, without limitation, RF, microwave,near IR, IR, far IR, visible, UV or mixtures or combinations thereof.Acoustic sensor may operate over the entire sonic range which includesthe human audio range, animal audio ranges, or combinations thereof. EMFsensors may be used and operate in any region of a discernablewavelength or magnitude where motion can be discerned. Moreover, LCDscreen(s) may be incorporated to identify which devices are chosen orthe temperature setting, etc. Moreover, the interface may project avirtual control surface and sense motion within the projected image andinvoke actions based on the sensed motion. The motion sensor associatedwith the interfaces of this disclosure can also be acoustic motionsensor using any acceptable region of the sound spectrum. A volume of aliquid or gas, where a user's body part or object under the control of auser may be immersed, may be used, where sensors associated with theliquid or gas can discern motion. Any sensor being able to discerndifferences in transverse, longitudinal, pulse, compression or any otherwaveform could be used to discern motion and any sensor measuringgravitational, magnetic, electro-magnetic, or electrical changesrelating to motion or contact while moving (resistive and capacitivescreens) could be used. Of course, the interfaces can include mixturesor combinations of any known or yet to be invented motion sensors.

Suitable electrical devices, hardware devices and/or appliances capableof being controlled by the control systems and/or switches of thisdisclosure, include, without limitation, any electrical and/or hardwaredevice or appliance having attributes which can be controlled by aswitch, a joy stick or similar type controller, or software program(s)and/or object(s) and/or elements, objects and attributes, and/orattributes. Exemplary examples of such attributes include, withoutlimitation, ON, OFF, intensity and/or amplitude, impedance, capacitance,inductance, software attributes, lists or submenus of software programsor objects, virtual and/or real objects in a display, mobile device orgaming system, or any other controllable electrical and/orelectro-mechanical function and/or attribute of the device. Exemplaryexamples of electrical devices and/or appliances include, withoutlimitation, environmental controls, building systems and controls,lighting devices such as indoor and/or outdoor lights or light fixtures,cameras, ovens (conventional, convection, microwave, and/or etc.),dishwashers, stoves, sound systems, mobile devices, display systems(TVs, VCRs, DVDs, cable boxes, satellite boxes, and/or etc.), alarmsystems, control systems, energy management systems, medical devices,robots, robotic control systems, UAV, equipment and machinery controlsystems, hot and cold water supply devices, air conditioning system,heating systems, ventilation systems, air handling systems, securitysystems, computers and computer systems, chemical plant control systems,manufacturing plant control systems, satellite control systems, computeroperating systems and other software systems, objects or programs,remote control systems, or the like or mixtures or combinations thereof.

Suitable systems that are amenable to control by the interface of thisdisclosure include, without limitation, any analog or digital processingunit or units having single or a plurality of software productsinstalled thereon and where each software product has one or moreadjustable attributes associated therewith, or singular softwareprograms or systems with one or more adjustable attributes, menus, listsor other functions or display outputs. Exemplary examples of suchsoftware products include, without limitation, operating systems,graphics systems, business software systems, word processor systems,business systems, online merchandising, online merchandising systems,purchasing and business transaction systems, Kiosks and educational orinformational systems, databases, software programs and applications,interne browsers, accounting systems, inventory systems, inventorydisplay systems, military systems, control systems, VR systems, ARsystems, MR systems, XR systems, or the like, or mixtures orcombinations thereof.

Suitable digital processing units (DPUs) include, without limitation,any digital processing unit capable of accepting input from a singularor plurality of devices, touches, or objects and converting at leastsome of the input into output designed to select and/or controlattributes of one or more of the devices or objects. Exemplary examplesof such DPUs include, without limitation, microprocessor,microcontrollers, or the like manufactured by Intel, Motorola,Erricsson, HP, Samsung, Hitachi, NRC, Applied Materials, AMD, Cyrix, SunMicrosystem, Philips, National Semiconductor, Via Electonics, Qualcomm,or any other manufacture of microprocessors or microcontrollers.

Suitable analog processing units (APUs) include, without limitation, anyanalog processing unit capable of accepting input from a singular or aplurality of devices, touches, or objects and converting at least someof the input into output designed to control attributes of one or moreof the devices or objects. Such analog devices are available frommanufacturers such as Analog Devices Inc.

Suitable display devices include, without limitation, cathode ray tubedisplay (CRT) devices, light-emitting diode display (LED) devices,electroluminescent display (ELD) devices, electronic paper (E Ink)devices, plasma display panel (PDP) devices, liquid crystal display(LCD) devices, organic light-emitting diode display (OLED) devices,projection devices, rear projection devices, holographic devices, otherdevices for displaying information in 2D, 3D, or 4D.

Suitable motion sensing apparatus include, without limitation, motionsensors of any form such as digital cameras, optical scanners, opticalroller ball devices, touch pads, inductive pads, capacitive pads,holographic devices, laser tracking devices, thermal devices, EMFsensors, wave form sensors, any other device capable of sensing motion,changes in EMF, changes in wave form, or the like or arrays of suchdevices or mixtures or combinations thereof.

Suitable VR/AR/MR input devices include, without limitation, motionsensing devices, tracker devices such as head tracking devices, eyetracking devices, body tracking devices, body part tracking devices,etc. The tracker devices may be magnetic, optical, acoustic, mechanical,inertial, etc., data glove devices such as optical fiber gloves,mechanical gloves, resistance gloves, optical gloves, microphonedevices, devices of aquisition of 3D models, 2 DOF devices, 3-6 DOFdevices, kinetic devices such as Microsoft® Kinect®, image sensingdevices, depth sensing devices, haptic devices, any other devices forsupplying input to control objects in 2D, 3D, and/or 4D, andcombinations thereof.

DETAILED DESCRIPTION OF THE DRAWINGS OF THE DISCLOSURE SelectableTemporal Object or Sequence Objects

Referring to FIGS. 1A-C, a sequence of display screens is displayedstarting with a blank screen, then detecting an input above a thresholdvia an input device populating the screen with a plurality of time linesand selectable orbs associated with each time line and a selectionobject, and then activating the selection object based on the input or afurther input to point a beam from the selection object to an specifictime line orb selecting the orb.

Looking at FIG. 1A, a system, apparatus, or interface, generally 100, isshown to include a display area 102. The display area 102 is in adormant state or a sleep state or an inactivate state. This state ischanged only when the processing unit received output from a VR/AR/MR/VRinput device, wherein the output exceeds at least one output thresholdcriteria.

Looking at FIG. 1B, once activated by an output from the input deviceexceeding the at least one threshold, the display area 102 becomespopulated by a selection object 104 shown here as an elongated shapehaving distending horns and a central circular depression in a top fromwhich a light beam emanates for selection, activation, control,manipulation, and augmentation of time lines, orbs or other object(s) inthe VR/AR/MR/VR environment. The display area 102 include a plurality oftime line selection orbs 106 j-ah corresponding to time lines 108 j-ag,where selection orbs 106 a-i are outside of the display area 102 as istime line 108 ah.

Looking at FIG. 1c , the processor has receive a signal from the inputdevice causing the selection object 104 to rotate so that the center ofthe circular central depression of the selection object 104 pointstowards time line selection orb 106 q once activated by an output fromthe input device exceeding the at least one threshold, the display area108 becomes populated by a selection object 110 shown here as anelongated shape having distending horns and a central circulardepression in a top from which a light beam emanates for selection,activation, control, manipulation, and augmentation of time lines, orbs,information, data, or other object(s) in the VR/AR/MR/VR environment.The display area 102 include a plurality of time line selection orbs 112j-ah corresponding to time lines 114 j-ag, where selection orbs 106 a-iare outside of the display area 102 as is time line 108 ah. These mayrepresent arrays or multiple of time lines or nodes of data/attributes,etc. It should be recognized that the selection object 104, shown hereas an actual CG object may equally be part of an avatar of the user.Thus, the selection object 104 may be a figure of an avatar or a hand oreye or head so that the selection object 104 may be operate on head oreye movement, eye gazing, or hand or finger movement or movement of anyother part of an avatar or other part of a CG construct.

Referring to FIGS. 2A-2DD, a sequence of display screens is displayed inthe display area 102 evidencing traversal along the time line 106 q in awater-based vehicle (sailboat) through a seascape 200, wherein outputsfrom the VR/AR/MR/VR input device is used by a processor to control aselection object and/or a time direction object and to select, activate,edit, manipulate, augment, alter, and/or modify tasks, goals,objectives, events, etc. associated with the time line, wherein thetasks, goals, events, etc. may have one or more attributes, subtasks,subgoals, subevents, etc. which maybe selected, activated, edited,manipulated, augmented, altered, and/or modified. The selection protocolis visualized in a darkened sky via light beams radiating from theselection orb towards a star in the darkened sky, which then displayscontent associated with particular tasks, goals, events, etc.,attributes, subtasks, subgoals, subevents, etc. or combination thereof.

FIG. 2A through FIG. 2AS illustrate the system traversing the time line106 q using the directional control object and selection object tocontrol traversal through the time line 106 q and manipulating andselecting a first event orb.

Looking at FIG. 2A, the system receives an output signal from the inputdevice indicating that the user is looking out the port or left side outof the sailboat 202. Looking at FIG. 2B, the system receives furtherinput from the input device indicating that the user's gaze is movingtoward the starboard bringing a rail 204 of the sailboat 202 into view.Looking at FIG. 2C, the system receives further input from the inputdevice indicating that the user's gaze is still moving toward thestarboard bringing a deck 206 and well as the rail 204 of the sailboat202 into view. Looking at FIG. 2D, the system receives further inputfrom the input device indicating that the user's gaze is still movingtoward the starboard bringing a bow 208 as well as the rail 204 and thedeck 206 of the sailboat 202 and a temporal (sequence) direction/controlobject (may be an hourglass, captain's wheel, joystick, etc.) 210 intoview. Looking at FIG. 2E, toward the starboard bringing a sail 212 aswell as the rail 204 of the sailboat 202 into view. Looking at FIG. 2F,the system receives further input from the input device indicating thatthe user's gaze is moving up towards the sail 212 bringing a mast 214 ofthe sailboat 202 into view as well as a field called Logo and anotherfield called Company Name on the sail 212 evidencing that the particulartime line 106 q is a company and the time line 106 q is associated withthe company's progress and processes into the future. Looking at FIG.2G, the system receives further input from the input device indicatingthat the user's gaze is moving down from the sail 212 bringing the bow208, the rail 204, and deck 206 as well as the mast 214 into view.Looking at FIG. 2H, the system receives further input from the inputdevice indicating that the user's gaze is moving towards port stillshowing the sail 212, the deck 206, the rail 204, the mast 214, and thebow 208 and bringing an active deck portion 216. Looking at FIG. 21, thesystem receives further input from the input device indicating that theuser's gaze is moving still towards the port still showing the deck 206and the rail 204 and bringing the temporal/sequence direction/controlobject 210 into view. Looking at FIG. 2J, the system receives furtherinput from the input device indicating that the user's gaze is movingdown towards the temporal/sequence direction/control object 210 stillshowing the deck 206, the deck portion 216, and the rail 204 andbringing the bow 208 into view. The temporal/sequence direction/controlobject 210 is shown situated in a horizontal orientation. Looking atFIG. 2K, the system receives further input from the input deviceindicating that the user's gaze is focused on the temporal/sequencedirection/control object 210 still showing the deck 206, the deckportion 216, the rail 204 and the bow 208 and brining aselection/control object 218 into view. Looking at FIG. 2L, the systemreceives further input from the input device indicating that the user'sgaze is still focused on the temporal/sequence direction/control object210 still showing the deck 206, the deck portion 216, the rail 204 andthe bow 208 and brining the selection object 218 closer totemporal/sequence direction/control object 210. Looking at FIG. 2M, thesystem receives further input from the input device indicating that theuser's gaze is still focused on the temporal/sequence direction/controlobject 210 still showing the deck 206, the deck portion 216, the rail204 and the bow 208 and brining the selection object 218 closer to thetemporal/sequence direction/control object 210. Looking at FIG. 2N, thesystem receives further input from the input device indicating that theuser's gaze is still focused on the temporal/sequence direction/controlobject 210 still showing the deck 206, the deck portion 216, the rail204 and the bow 208 and brining the selection object 218 into contactwith (or close proximity to) the temporal/sequence direction/controlobject 210 causing the selection object 218 to become active. Looking atFIG. 20, the system receives further input from the input deviceindicating that the user's is using the active selection object 218 tocontrol the temporal/sequence direction/control object 210. Looking atFIG. 2P, the system receives further input from the input deviceindicating that the user's using the active selection object 218 torotate the temporal/sequence direction/control object 210 towards avertical orientation (moving in a direction) also showing a directionindicator 220. Looking at FIG. 2Q, the system receives further inputfrom the input device indicating that the user's using the activeselection object 218 to rotate the temporal/sequence direction/controlobject 210 more towards the vertical orientation also showing thedirection indicator 220. As the temporal/sequence direction/controlobject 210 rotates towards the vertical orientation, the sailboat 202move forward at an ever increasing speed until the temporal/sequencedirection/control object 210 is vertically oriented at which point thespeed becomes constant. Looking at FIG. 2R, the system receives furtherinput from the input device indicating that the user's using the activeselection object 218 to rotate the temporal/sequence direction/controlobject 210 more towards the vertical orientation also showing thedirection indicator 220 and increasing the speed of forward progressshown as a path 222. Looking at FIG. 2S, the system receives furtherinput from the input device indicating that the user's using the activeselection object 218 to rotate the temporal/sequence direction/controlobject 210 more towards the vertical orientation also showing thedirection indicator 220 and increasing the speed of forward progressshown as the path 222. Looking at FIG. 2T, the system receives furtherinput from the input device indicating that the user's using the activeselection object 218 to rotate the temporal/sequence direction/controlobject 210 to the vertical orientation also showing the directionindicator 220 and now moving at constant speed forward along the path222.

Looking at FIG. 2U, the system receives further input from the inputdevice indicating that the user's moving the selection object 218 out ofcontact with or proximity to the temporal/sequence direction/controlobject 210 causing the selection object 218 to no longer be active incontrolling the temporal/sequence direction/control object 210. Lookingat FIG. 2V, the system receives further input from the input deviceindicating that the user's moving the selection object 218 further awayfrom the temporal/sequence direction/control object 210. Looking at FIG.2W, the system receives further input from the input device indicatingthat the user's gaze is moving to port. Looking at FIG. 2X, the systemreceives further input from the input device indicating that the user'sgaze is moving to further to port evidencing the speed of the sailboat202 forward. Looking at FIG. 2Y, the system receives further input fromthe input device indicating that the user's gaze has moved back to thebow 208 and showing an orb 224 and bringing the temporal/sequencedirection/control object 210 into view. Looking at FIG. 2Z, the systemreceives further input from the input device indicating that the user'sis moving the selection object 218 back into view. Looking at FIG. 2AA,the system receives further input from the input device indicating thatthe user's is moving the selection object 218 towards thetemporal/sequence direction/control object 210. Looking at FIG. 2AB, thesystem receives further input from the input device indicating that theuser has moved the selection object 218 into contact with or proximityto the temporal/sequence direction/control object 210 activating theselection object 218 and bringing the indicator 220 back into view sothat speed and direction may be adjusted. Looking at FIG. 2AC, thesystem receives further input from the input device indicating that theuser's using the selection object 218 to rotate the temporal/sequencedirection/control object 210 reducing the forward speed to the sailboat202. Looking at FIG. 2AD, the system receives further input from theinput device indicating that the user's is using the selection object218 to rotate the temporal/sequence direction/control object 210 furtherreducing the forward speed to the sailboat 202. Looking at FIG. 2AE, thesystem receives further input from the input device indicating that theuser's is using the selection object 218 to rotate the temporal/sequencedirection/control object 210 increasing the forward speed to thesailboat 202. Looking at FIG. 2AF, the system receives further inputfrom the input device indicating that the user's is moving the selectionobject 218 away from the temporal/sequence direction/control object 210.Looking at FIG. 2AG, the system receives further input from the inputdevice indicating that the user's has moved the selection object 218away from the temporal/sequence direction/control object 210 asufficient distance to deactivate the selection object 218. Looking atFIG. 2AH, the system receives further input from the input deviceindicating that the user's is watching the orb 224 near the sailboat'sport side. Looking at FIG. 2A1, the system receives further input fromthe input device indicating that the user's is watching the orb 224 atit enters the sailboat 202. Looking at FIG. 2AJ, the system receivesfurther input from the input device indicating that the user's showingthe active deck portion 216 with the orb 224 in the sailboat 202.Looking at FIG. 2AK, the system receives further input from the inputdevice indicating that the user's is moving the selection object 218into view and towards the orb 224 with in the sailboat 202. Looking atFIG. 2AL, the system receives further input from the input deviceindicating that the user's is moving the selection object 218 furthertowards the orb 224 with in the sailboat 202. Looking at FIG. 2AM, thesystem receives further input from the input device indicating that theuser's is moving the selection object 218 into contact with or proximityto the orb 224 activating the selection object 216 and the orb 224causing the display of suborbs 226 a-c. Looking at FIG. 2AN, the systemreceives further input from the input device indicating that the user'sgaze is moving upward to the sky bringing into view a corporate name(s)and simultaneously changing the sky attribute from one level to another228. Looking at FIG. 2A0, the system receives further input from theinput device indicating that the user's gaze is moving further upward tothe sky causing the sky to darken further and bringing into view a star230 associated with the corporate name 228. Looking at FIG. 2AP, thesystem receives further input from the input device indicating that theuser's gaze is moving further upward to the sky causing the sky todarken and bringing into view the star and change the star attribute 230associated with the corporate name 228 and a light beam 232 representingthe relationship between that entity and a process. Looking at FIG. 2AQ,the system receives further input from the input device indicating thatthe user's gaze is moving downward from the sky, which is still darkenedand bringing the sailboat 202 back into view along with the star 230associated with the corporate name 228 and the light beam 232. Thedisplay 200 also displays a completion archway 290. Looking at FIG. 2AR,the system receives further input from the input device indicating thatthe user's gaze is directed to the selection object 218 and showing thestar 230 associated with the corporate name 228 and the light beam 232touching the orb 224. Looking at FIG. 2AS, the system receives furtherinput from the input device indicating that the user has moved theselection object 218 away from the orb 224 sufficient to deactivate theselection object 218 and the orb 224 causing the star 230 associatedwith the corporate name 228 and the light beam 232 to disappear.

Again, it should be recognized that the selection object 218, shown hereas an actual CG object may equally be part of an avatar of the user.Thus, the selection object 218 may be a figure of an avatar or a hand oreye or head so that the selection object 218 may be operate on head oreye movement, eye gazing, or hand or finger movement or movement of anyother part of an avatar or other part of a CG construct.

FIG. 2AT through FIG. 2CA illustrate the system traversing the time line106 q using the directional control object and selection object tocontrol traversal through the time line 106 q and manipulating andselecting a second event orb.

Looking at FIG. 2AT, the system receives further input from the inputdevice indicating that the user have moved the selection object 218 (nowin a passive state) away from the object 224 (no longer visible) back tothe directional control object 210 and changing the view orientationlooking at the bow 208 along the path 222 toward the goal archway 290also displaying a second orb 234. Looking at FIG. 2AU, the systemreceives further input from the input device indicating the selectionobject 218 now in its active state and engaging the direction controlobject 210 and showing a change in the viewing orientation towards tostarboard side of the sailboat 202.

Looking at FIG. 2AV, the system receives further input from the inputdevice indicating that the user rotated the directional control object210 towards the port with the view orientation turned more towards thestarboard so that the direction indication 220 indicates the viewingorientation. Looking at FIG. 2AW, the system receives further input fromthe input device indicating that the user has rotated the directionalcontrol object 210 so that it is horizontally oriented above the deck206 indication that forward motion has stopped and the sailboat 202 isstationary or drifting forward with out added speed using thedirectional control object 210.

Looking at FIG. 2AX, the system receives further input from the inputdevice indicating that the user has moved the directional control object210 back to its vertical orientation and evidencing a change in theviewing orientation back towards the bow 208 as indicated by thedirection arrow 220. The display 200 also shows the goal archway 290,the second orb 234, and the path 222. Looking at FIG. 2AY, the systemreceives further input from the input device indicating the sailboat 202progressing forward and the directional control object 210 rotated sothat the object 210 is horizontal with the deck 206 holding the sailboat202 stationary or backing up a little, but drifting allowing the user tosee what's coming. Looking at FIG. 2AZ, the system receives furtherinput from the input device indicating that the user has rotated thedirectional control object 210 back towards its vertical orientation andshowing the active deck area 216, the bow 208, the path 222, the secondorb 234, and the goal archway 290.

Looking at FIG. 2BA, the system receives further input from the inputdevice indicating that the user has rotated the directional controlobject 210 back to its vertical orientation and showing the selectionobject 218 in its active state with the direction arrow 220 pointingforward to the goal archway 290 with the second orb 234 in view. Lookingat FIG. 2BB, the system receives no further input from the input deviceshowing the sailboat 202 moving forward towards the archway 290 andshowing the second orb 234 and the selection object 218 in its passiveor non-active state. Looking at FIG. 2BC, the system receives no furtherinput from the input device showing the sailboat 202 moving furtherforward towards the archway 290 and showing the second orb 234 comingcloser. Looking at FIG. 2BD, the system receives no further input fromthe input device showing the sailboat 202 moving yet further forwardtowards the archway 290 and showing the second orb 234 even closer tothe bow 208 of the sailboat 202. Looking at FIG. 2BE, the systemreceives no further input showing the second primary level orb 234positioned above the deck 206 and identified as “Business Integration”,but may be any object, item, list, menu, attribute, property,characteristic, event, action, or any other actionable componentassociated with and distributed along the temporal object time-line orsequence object sequence. The display field 200 also shows thetemporal/sequence direction/control object 210. Looking at FIG. 2BF, thesystem receives further input from the input device indicating that theuser has focused attention on the second orb 234. Looking at FIG. 2BG,the system receives further input from the input device indicating thatthe user has focused attention on the second orb 234 and showing thedirection arrow 220 pointing forward towards the archway 290. Looking atFIG. 2BH, the system receives further input from the input deviceindicating that the user has moved the directional control object 218 inits passive state towards the second orb 234 and showing the archway290.

Looking at FIG. 2B1, the system receives further input from the inputdevice indicating that the user has moved the selection object 218 intoclose proximity to the orb 234 causing the system to display subobjects236 a-c. The system is configured to display objects, items, lists,menus, attributes, properties, characteristics, events, actions, or anyother actionable components associated with an object or orb as theselection object 218 or avatar body part or head or eye tracking inputmoves into the orb or into an active zone surrounding the orb. In thisway, different navigational levels associated with a give orb or objectmay be displayed so the user may move the selection object 218 to selectand activate a particular object, item, list, menu, attribute, property,characteristic, event, action, or any other actionable component at anylevel of a navigable menu or list structure or tree. Looking at FIG.2BJ, the system indicated the activation of the orb 234 now showing thethree subobjects 236 a-c expanded in size and moved closer about the orb234 and identified as “Corporate Governance”, “Establishing BusinessEntity”, and “Website/Branding”.

Looking at FIG. 2BK, the system receives further input from the inputdevice indicating that the user has moved the selection object 218forward towards the arrayed subobjects 236 a-c, which have been reducedin size to make selection easier. Looking at FIG. 2BL, the systemreceives further input from the input device indicating that the userhas moved the selection object 218 into contact with the subobject orsuborb 236 a which has increased in size and causing the display 100 todisplay another level of selectable orbs 238 a-c associated with the ord236 a and identifies as “Operating Agreement”, “Articles ofIncorporation”, and “Non-Disclosure Agreement”. Thus, the display 100now shows three level of a tree structure associated with the primaryorb 234. It should be recognized that the view from the vehicle(sailboat) 202 changes depending on the gaze of the user, theorientation of an avatar representing the user, or the orientation ofthe selection object 218. Thus, the view has changed from a proworientation to port orientation as the orb 234 is situated above theport side of the sailboat 202. Of course, the sailboat 202 may be anyother vehicle and the surrounding may be any other surroundingsincluding CG surroundings based on real scenery or CG constructedsurroundings. Again, the seascape includes horizon features to reducenausea and other symptoms associated with traversing CG environments. Itshould also be noted that the selection object 218 is active whenoutlined and passive when not outlined.

Looking at FIG. 2BM, the system receives further input from the inputdevice indicating that the user has moved the selection object 218through or from the orb 236 a to the orb 236 b causing the orbs 238 a-cassociated with 263 a to be reduced in sized and to cluster tightlyaround the parent orb 236 a and four selectable subobjects or suborbs240 a-c associated with the ord 236 b and identifies as “File LLC”,“Bank Account”, “Accounting/Financials”, and “Intellectual Propertyreview”. Looking at FIG. 2BN, the system receives further input from theinput device indicating that the user has moved the selection object 218(here shown in passive state) into contact with the orb 236 b causingthe orbs 238 a-c associated with the orb 236 b and the orbs 240 a-d areenlarged for improved selectability. It should be noted that orb colormay change with level or type or characteristics. Additionally, theobjects may not be orbs and may not have the same shape or color orshading and may be 2D or 3D or 4D (shaded and changing color or shadingover time). Looking at FIG. 2BO, the system receives further input fromthe input device indicating that the user has moved the selection object218 still in its passive state over the orb 236 b causing the orbs 238a-c to disappear and the orb 240 a-d to expand for making selectioneasier.

Looking at FIG. 2BP, the system receives further input from the inputdevice indicating that the user has moved the selection object 218 inits active state from the orb 236 b back to and into the orb 236 a sothat the upper portion of the selection object 218 appears to be insidethe orb 236 a causing the orbs 240 a-d to disappear and the orbs 238 a-cto reappear along with the orb 224. Looking at FIG. 2BQ, the systemreceives further input from the input device indicating that the userhas moved the selection object 218 further into the orb 236 a causingdisplay to display the actual operating agreement document 242associated with the orb 238 a, while the other orbs 236 b&c continued tobe display along with the orb 224. Looking at FIG. 2BR, the systemreceives further input from the input device causing the display toenlarge the document 242 and narrowing the field of view. Again, theselection object 218 (now in active state) still have its top portioninside the orb 236 a. Looking at FIG. 2BS, the system receives furtherinput from the input device indicating that the user has moved theselection object 218 (now in passive state) from the orb 236 a towardsthe orb 236 c causing the display to display suborbs 244 a-c identifiedas “Domains”, “Logo designs”, and “Web copy”, while still displayingorbs 236 a&b.

Looking at FIG. 2BT, the system receives further input from the inputdevice indicating that the user has moved the selection object 218 awayfrom the second orb 234 back towards the an orientation forward. Lookingat FIG. 2BU, the system receives further input from the input deviceindicating that the user has moved the selection object 218 upward asthe user looks up into the sky to see the ABC Inc. object 228. Lookingat FIG. 2BV, the system receives further input from the input deviceindicating that the user has moved the selection object 218 furtherupward so that the display 200 still shows the ABC Inc. object 228 andalong side it a star 230. Looking at FIG. 2BW, the the system receivesfurther input from the input device indicating that the user is stilllooking up and now showing a beam 232 of light radiating from the star230 toward the second orb 234. Looking at FIG. 2BX, the system receivesfurther input from the input device indicating that the user is lookingdown showing the beam 232 of light radiating from the star 230 towardthe second orb 234. Looking at FIG. 2BY, the system receives furtherinput from the input device indicating that the user is looking furtherdown showing the beam 232 of light radiating from the star 230 andcontacting the second orb 234. Looking at FIG. 2BZ, the system receivesfurther input from the input device indicating that the user is lookingfurther down showing the beam 232 of light radiating from the star 230fading with the viewing orientation back towards the archway 290 showinga third orb 246.

It should be recognized that the horizons in all of these screen imagesmay include fixed features that do not move to reduce nausea associatedwith traversing CG environments. Here the fixed features include fog orhaze line at the horizon, but any other stationary feature will work aswell.

FIG. 2CA through FIG. 2CW illustrate the system traversing the time line106 q using the directional control object and selection object tocontrol traversal through the time line 106 q and manipulating andselecting a third event orb.

Looking at FIG. 2CA, the system receives further input from the inputdevice indicating that the user has changed gaze orientation to thestarboard and upward to look at the sky.

Looking at FIG. 2CB, the system receives further input from the inputdevice indicating that the user has moved the selection object 218 inits passive state towards the directional control object 210 with theviewing orientation again towards the archway 290 and now showing athird event or sequence orb 246 along the path 222. Looking at FIG. 2CC,the system receives further input from the input device indicating thatthe user has moved the selection object 218 in its active state incontact with the directional control object 210 evidenced by the arrow220 point forward towards the archway 290 with the third orb 246 comingcloser. Looking at FIG. 2CD, the system receives no further input fromthe input device indicating the sailboat 202 moving closer to the thirdorb 246.

Looking at FIG. 2CE, the system receives no further input from the inputdevice now showing the third orb 246 named “Prototype Stage” located onthe sailboat 202 hovering over on the starboard side of the sailboat andindicating the user using the selection object 218 to interact with thedirectional control object 210 to change the progress of the sailboat202 towards the archway 290. Looking at FIG. 2CF, the system receivesfurther input from the input device indicating that the user has movedthe selection object 218 so that the directional control object 210rotates backward resulting in the sailboat 202 stopping forward progressalong the path 222. Looking at FIG. 2CG, the system receives furtherinput from the input device indicating that the user has moved theselection object 218 so that the directional control object 210 rotatesbackward to a horizontal orientation with respect to the deck 206resulting in the sailboat 202 beginning to move backward along the path222. Looking at FIG. 2CH, the system receives further input from theinput device indicating that the user has moved the selection object 218so that the directional control object 210 rotates upward from thehorizontal orientation with respect to the deck 206 towards its verticalorientation resulting in the sailboat 202 changing direction and movingbackward along the path 222. Looking at FIG. 2C1, the system receivesfurther input from the input device indicating that the user has movedthe selection object 218 so that the directional control object 210rotates back to its vertical orientation and backing the sailboat 202backward along the path 222 and the third orb 246 moving towards the bow208. Looking at FIG. 2CJ, the system receives further input from theinput device indicating that the user has moved the selection object 218in its active state so that the directional control object 210 isrotated forward to its horizontal orientation relative to the deck 206and changing the direction of travel of the sailboat 202 forward backtoward the third orb 246 now located in front of the sailboat along thepath 222. Looking at FIG. 2CK, the system receives further input fromthe input device indicating that the user has moved the selection object218 in its active state so that the directional control object 210 isrotated back to its vertical orientation relative to the deck 206resulting in the sailboat 202 moving forward towards the third orb 246now located in front of the sailboat along the path 222 as indicated bythe arrow 220. Looking at FIG. 2CL, the system receives further inputfrom the input device indicating that the user has moved the selectionobject 218 in its active state so that the directional control object210 is rotated forward from its vertical orientation relative to thedeck 206 resulting in the sailboat 202 moving forward towards the thirdorb 246 now located in front of the sailboat along the path 222 asindicated by the arrow 220. Looking at FIG. 2CM, the system receivesfurther input from the input device indicating that the user has movedthe selection object 218 in its active state so that the directionalcontrol object 210 is rotated forward from its vertical orientationrelative to the deck 206 resulting in the sailboat 202 moving furtherforward towards the third orb 246 now located in front of the sailboatalong the path 222 as indicated by the arrow 220. Looking at FIG. 2CN,the system receives further input from the input device indicating thatthe user has moved the selection object 218 not shown so that thedirectional control object 210 is rotated backward to slow forwardprogress of the sailboat 202 along the path 222 as indicated by thearrow 220.

Looking at FIG. 2CO, the system receives further input from the inputdevice indicating that the user has moved the selection object 218 notshown so that the directional control object 210 is rotated back tovertical orientation with the third orb 246 now positions hovering overthe starboard side of the sailboat 202. Looking at FIG. 2CP, the systemreceives further input from the input device indicating that the userhas moved the selection object 218 in its inactive state towards thethird orb 246 now positions hovering over the starboard side of thesailboat 202. Looking at FIG. 2CQ, the system receives further inputfrom the input device indicating that the user has moved the selectionobject 218 in its active state to the third orb 246 now positionshovering over the starboard side of the sailboat 202 resulting in thedisplay of suborbs 248 a-c identified as “Feedback”, “Build”, and“Design”. Looking at FIG. 2CR, the system receives further input fromthe input device indicating that the user has moved the selection object218 not shown showing the display of suborbs 248 a-c with the third orb246 barely visible due to a change in the viewing orientation toward thestarboard. Looking at FIG. 2CS, the system receives further input fromthe input device indicating that the user has moved the user gaze upwardtoward that sky to display the Quantum Interface logo and stars 230 andan after hours object. Looking at FIG. 2CT, the system emitting a lightbeam 232 from one of the stars 230 towards one of the orbs not shown.Looking at FIG. 2CU, the system emitting another light beam 232 fromother the star 230 towards one of the orbs not shown. Looking at FIG.2CV, the system receives further input from the input device indicatingthat the user has moved the viewing downward to see where the beams 232are pointing. Looking at FIG. 2CW, the system receives further inputfrom the input device indicating that the user has moved the viewingdownward to the sailboat 202 showing on beam striking the orb 238 c andthe orb 246 not shown.

FIG. 2CX through FIG. 2DD illustrate the system traversing the time line106 q using the directional control object and selection object tocontrol traversal through the time line 106 q and entering the archway290 and completing the traversal.

Looking at FIG. 2CX, the system receives further input from the inputdevice indicating that the user has moved the selection object 218 sothat the directional control object 210 now propels the sailboat 202forward and the beams 232 and suborbs 248 a-c have disappeared. Lookingat FIG. 2CY, the system receives further input from the input deviceindicating that the user has moved the selection object 218 so that thedirectional control object 210 now propels the sailboat 202 forward andshowing the second orb 234 and the third orb 246. Looking at FIG. 2CZ,the system receives further input from the input device indicating thatthe user has changed gaze towards the sky showing the archway 290 andthe path 222 leading through the archway 290. Looking at FIG. 2DA, thesystem receives further input from the input device indicating that theuser has moved has changed gaze towards the sky showing only the archway290. Looking at FIG. 2DB, the system receives further input from theinput device indicating that the user has changed gaze towards the skyas the sailboat travels through the archway 290. Looking at FIG. 2DC,the system receives further input from the input device indicating thatthe user has still gazing towards the sky as the sailboat passes throughthe archway showing only the sky. Looking at FIG. 2DD, the systemreceives further input from the input device indicating that the userhas changed gaze back towards the horizon after the sailboat not shownhas passed through the archway not shown.

Horizontally Oriented Temporal or Sequence Objects

Referring to FIGS. 3A-C depict a top view of a sequence of displayscreens is displayed populated with a plurality of time lines, each timeline different tasks, goals, events, etc. represented by orbsdistributed along each time line and a selection object situated in acenter of the first screen, wherein the processor is configured toselect a particular time line or a set of time lines or systems (such asbusiness system) that may be represented by a sequence of tasks, goals,objectives, events, etc., traverse along the selected time line or lineand activate particular tasks, goals, objectives, events, etc. along theselected time line or lines, wherein the selection may be to the start,finish or anywhere along the time line. Selection of a particular timeline or lines causes the other time line to be displayed in a fadedformat and the active time line or line displayed in non-faded format.Selection again is evidence by light beams radiating from the selectionobject to a particular time line, wherein each selected time lineremains active. The traversal along a time line can appear as shown inFIG. 2A-2DD or as any other vehicle traverses a scape—sea scape, airscape, land scape, or space scape.

Looking at FIG. 3A, a display, generally 300, is shown to include adisplay area 302. Once activated by a signal from the input device thatexceeds at least one threshold input criterion, the display area 302 ispopulated by a selection object 304 and a plurality of time lines 306a-f (here 6), wherein the time line 306 a-f include start objects 308a-f, gate or end objects 310 a-f, and a plurality of goal, event, task,etc. objects 312 a-f. The system responds to output signals from aninput device. If the signal that populated the display area 302 isdirected at a particular time line, a particular start object, or aparticular goal object associated with a particular time line, then thesystem selects and activates the particular time line and/or theparticular goal object; otherwise the system awaits further output fromthe input device to determine a direction of motion sufficient todiscriminate between a particular time line, a particular start objector process, and/or a particular goal object. Here, the system detectsoutput from the input device causing a light beam 314 to be generatedradiating from the selection object 304 to the time line 306 e causingthe selection of time line 306 e, wherein the extent and direction ofthe beam 314 is controlled by the input signal.

Looking at FIG. 3B, the selection object 304 has been moved to the timeline 306 e causing all other time lines 306 a-d and 306 f to fade andshow the selection object 304 rotating with signal from the input deviceagain causing the light beam 314 (representing a relationship) to begenerated from the selection object 304 to a particular object 316 ofthe object 312 e and causing subobjects or attributes 318 a-d to appearabout the particular object 316.

Looking at FIG. 3C, the selection object 304 is not rotated and thelight beam 314 radiates from the selection object 304 to the startobject 308 b of the time line 306 b activating the time line 306 b andcausing the system to generate another selection object 304 a.

Referring to FIGS. 4A-D, a sequence of display screens is displayedpopulated with a plurality of time lines and associated scenes, eachtime line different tasks, goals, events, etc. represented by orbsdistributed along each time line and a selection object situated in acenter of the first screen, wherein the processor is configured toselect a particular time line or a set of time lines, traverse along theselected time line or line and activate particular tasks, goals, events,etc. along the selected time line or lines, wherein the selection may beto the start, finish or anywhere along the time line. Selection of aparticular time line or lines causes the other time line to be displayedin a faded format and the active time line or line displayed innon-faded format. Selection again is evidence by light beams radiatingfrom the selection object to a particular time line, wherein eachselected time line remains active. The traversal along a time line canappear as shown in FIG. 2A-2CR or as any other vehicle traverses a scapesea scape, air scape, land scape, or space scape.

Looking at FIG. 4A, a display, generally 400, is shown to include adisplay area 402. Once activated by a signal from the input device thatexceeds at least one threshold input criterion, the display area 402 ispopulated by a plurality of time lines 404 a-g (here 7) includingassociated time line scenes 406 a-g, wherein the time line 404 a-ginclude time line traversing vehicles 408 a-g having selection objects410 a-g and temporal/sequence direction/control objects 412 a-g anddiscrete goal, event, task, etc. objects 414, continuous segment goal,event, task, etc. objects 416, and continuous goal, event, task, etc.objects 418, wherein each of the time lines 404 a-g may include onlydiscrete, continuous segment or continuous goal, event, task, etc.objects 414, 416, or 418 or any mixtures of discrete, continuous segmentor continuous goal, event, task, etc. objects 414, 416, or 418. Here,all of the time lines 404 a-g are inactive evidenced by the selectionobjects 408 a-g and the temporal/sequence direction/control objects 410a-g shown in dashed lines.

Looking at FIG. 4B, the system receives a signal from the input deviceindicating that time line 404 f has been selected causing the 408 f and410 f.

Looking at FIG. 4C, the system receives a signal from the input devicecausing the vehicle 408 f to move up the time line 404 f and rotatedtoward the continuous object 420 as evidenced by a light beam 422emanating from the selection object 410 f.

Looking at FIG. 4D, the system receives a signal from the input devicecausing the vehicle 408 b to move up the time line 404 b to the samelocation along the time line 404 b as in time line 404 f and rotatedtoward the continuous segment object 424 as evidenced by a light beam426 emanating from the selection object 410 b.

Discrete goal, event, task, etc. objects represent fixed time goals,events, tasks, etc., i.e., tasks that take place at the specific time orlocation along the time line such as a docketed event in a litigation ora patent prosecution, filing deadlines, payment deadlines, contractmilestones, etc. Continuous segment goal, event, task, etc. objectsrepresent goals, events, tasks, etc. that occur over a set period oftime such as school semesters, quarters, mortgages, peoples lives,duration of countries, etc. Continuous goals, event, task, etc. objectsrepresent goals, events, tasks, etc. that occur along the duration ofthe time line such as weather, population, people lives, etc.

Referring to FIGS. 5A-C, a sequence of display screens is displayedpopulated with a time line having a number ofbranches and a selectionobject or selection objects and time direction object and processorconfigured to traverse the time line along one branch, some, or all ofthe branches based on output signal from an input device.

Looking at FIG. 5A, a display, generally 500, is shown to include adisplay area 502. Once activated by a signal from the input device thatexceeds at least one threshold input criterion, the display area 502 ispopulated with a time line traversing vehicle 504 having a selectionobjects 506 and a temporal/sequence direction/control object 508 and abranched time line 510. The branched time line 510 is shown with branchpoints 512 a-g producing branches 514 a-n, each of the branches one ormore discrete, continuous segment or continuous goal, event, task, etc.objects 516, 518, or 520.

Looking at FIG. 5B, the system receives a signal from the input deviceindicating traversal along both branches 514 a and 514 f of the timeline 510 spawning a second time line traversing vehicle 522 having asecond selection objects 524 and a second temporal/sequencedirection/control object 526, wherein each selection object 506 and 524may be individually or collectively controlled and each selection object506 and 524 generates light beams for selection objects associated withthe branches 514 a and 514 f of the time line 510.

Looking at FIG. 5C, the system receives further signals from the inputdevice indicating further traversal along branches 514 c and 514 i ofthe time line 510, wherein each selection object 506 and 524 may beindividually or collectively controlled and each selection object 506and 524 generates light beams for selection objects associated with thebranches 514 c and 514 i of the time line 510. Of course, the systemcould have spawned additional a time line traversing vehicles, selectionobjects, and temporal/sequence direction/control objects. The signalsfrom the input device may include information for activating anddeactivating selection objects. Again, the temporal/sequencedirection/control object controls the direction and speed of traversalalong the time line or sequence, wherein the hour glass sand indicatesthat progress along the time line or branch thereof.

Referring to FIGS. 6A-C, a sequence of display screens is displayedevidencing screen split in two different time lines in different scapeformats, four different time lines in different scape formats, orsixteen different time lines in different scape formats.

Looking at FIG. 6A, a display, generally 600, is shown to include adisplay area 602. Once activated by a signal from the input device thatexceeds at least one threshold input criterion, the display area 602 ispopulated with two time line windows 602 a-b having an associated scapescene 604 a-b, here a water scape and a road scape, respectively. Thewindows 602 a-b include traversing vehicles 606 a-b, selection objects608 a-b and temporal/sequence direction/control objects 610 a-b. Thesystem allows the two windows to be separately or collectivelycontrolled using one or more input devices, wherein directionallyactivatable control objects may be used to switch between separate andcollective control. Of course, the windows 602 a-b may include one ormore discrete, continuous segment or continuous goal, event, task, etc.objects. For additional information on directionally activatable controlobjects the reader is referred to PCT/US16/64499.

Looking at FIG. 6B, a display, generally 600, is shown to include adisplay area 602. Once activated by a signal from the input device thatexceeds at least one threshold input criterion, the display area 602 ispopulated with four time line windows 602 a-d having an associated scapescene 604 a-d, here a water scape and a road scape, respectively. Thewindows 602 a-d include traversing vehicles 606 a-d, selection objects608 a-d and temporal/sequence direction/control objects 610 a-d.

The system allows the two windows to be separately or collectivelycontrolled using one or more input devices, wherein directionallyactivatable control objects may be used to switch between separate andcollective control. Of course, the windows 602 a-d may include one ormore discrete, continuous segment or continuous goal, event, task, etc.objects. For additional information on directionally activatable controlobjects the reader is referred to PCT/US16/64499.

Looking at FIG. 6C, a display, generally 600, is shown to include adisplay area 602. Once activated by a signal from the input device thatexceeds at least one threshold input criterion, the display area 602 ispopulated with four time line windows 602 a-p having an associated scapescene 604 a-p, here a water scape and a road scape, respectively. Thewindows 602 a-p include traversing vehicles 606 a-p, selection objects608 a-p and temporal/sequence direction/control objects 610 a-p. Thesystem allows the two windows to be separately or collectivelycontrolled using one or more input devices, wherein directionallyactivatable control objects may be used to switch between separate andcollective control. Of course, the windows 602 a-p may include one ormore discrete, continuous segment or continuous goal, event, task, etc.objects. For additional information on directionally activatable controlobjects the reader is referred to PCT/US16/64499.

It should be recognized that these time lines or sequences may not beconfined to traversing 2D or 3D environments, but may traverse highdimensional constructs using higher dimensional selection/controlobjects or sequence direction/control objects.

Referring to FIGS. 7A-C, a sequence of display screens is displayedevidencing interacting with a text based sequential task projectrelating to digital training manual.

Looking at FIG. 7A, a display, generally 700, is shown to include adisplay area 702 displaying a textual text based sequential task projecthaving at least one highlighted textual area and four ⊕ selectableobjects. Looking at FIG. 7B, a selection object here a cursor arrow isshown moved into contact with the top ⊕ selectable object. Looking atFIG. 7C, once in contact with the top ⊕ selectable object, associatedobjects and/or attributes (colored elongated rounded rectangularobjects) are displayed arcuately about the top ⊕ selectableobject—Definition, Examples, Indicators, Accountability, and Assessment.Looking at FIGS. 7D-G, show the cursor moving towards the Examplesobject which move towards the cursor until the cursor contacts theExamples object. Looking at FIG. 7H, once the cursor contacts theExamples object, three associated image objects are displayed and theassociated objects and/or attributes disappear. Looking at FIGS. 7I-J,show the cursor moving towards one of the images (middle object) and themiddle image moving towards the cursor. Looking at FIG. 7K, once thecursor contacts the middle image expands and may be controlled by thecursor is the image has active fields. Looking at FIG. 7L, the image andfaded by moving the cursor out of the image space and the cursor is notlocated within the display 702. Looking at FIG. 7M, the cursor has beenmoved to the highlighted text “travel”. Looking at FIG. 7N, once thecursor contacts the text, associated objects and/or attributes (coloredelongated rounded rectangular objects) are displayed arcuately about thetext—Definition, Examples, Relevant Information, and Assessment. Lookingat FIG. 7O, shows the cursor moving toward the Relevant Informationobject and it moves towards the cursor. Looking at FIGS. 7P-R, a imageassociated with the Relevant Information object is displayed and thefigures show the cursor moving toward the image and the image movetoward the cursor until the cursor contacts the image. Looking at FIG.7S, once the cursor contacts the image, the image expands and the cursorcan be used to activate active field within the image. Looking at FIG.7T, the image and faded by moving the cursor out of the image space andthe cursor is not located within the display 702. Looking at FIG. 7U,the cursor has been moved back to the highlighted text “travel”. Lookingat FIG. 7V, once the cursor contacts the text, the associated objectsand/or attributes (colored elongated rounded rectangular objects) aredisplayed arcuately about the text—Definition, Examples, Indicators,Accountability, and Assessment. Looking at FIGS. 7W-X, shows the cursormoving towards the Definition object and it moves towards the cursoruntil the cursor contacts the Definition object. Looking at FIGS. 7Y-Z,once the cursor contacts the image, the image expands and the cursor canbe used to activate active field within the Definition object, thedefinition areas in a text box and shows the cursor moving into contactwith the definition. Looking FIG. 7AA, once the cursor contacts the textbox, the text box expands. Looking FIG. 7AB, the text box has faded andthe cursor has been moved to the ⊕3 selectable object and causingassociated objects and/or attributes (colored elongated roundedrectangular objects) are displayed arcuately about the text—Definition,Examples, Indicators, Accountability, and Assessment—to be displayed asshown in FIG. 7AC. Looking FIGS. 7AD-E, the cursor is moved from the ⊕3selectable object to the ⊕2 selectable object causing associated objectsand/or attributes (colored elongated rounded rectangular objects) aredisplayed arcuately about the text—Definition, Examples, Indicators,Accountability, and Assessment to—be displayed as shown in FIG. 7AF.Looking FIGS. 7AG-H, the cursor is moved from the ⊕2 selectable to the⊕4 selectable object until the cursor is in contact with the ⊕4selectable object causing associated objects and/or attributes (coloredelongated rounded rectangular objects) are displayed arcuately about thetext—Definition, Examples, Indicators, Accountability, and Assessmentto—be displayed. Looking at FIGS. 7J-K, show the cursor moving towardsthe Examples object which move towards the cursor until the cursorcontacts the Examples object causing three images to appear and fadingthe Examples object as shown in FIG. 7AL. Looking at FIGS. 7AM-N, thecursor moves towards the top image and the top image move towards thecursor until the cursor contacts the top image causing the top image toexpand so the the cursor can activate active fields within the top imageas shown in FIG. 7AO.

Closing Paragraph of the Disclosure

All references cited herein are incorporated by reference for allpermitted purposes. Although the disclosure has been disclosed withreference to its preferred embodiments, from reading this descriptionthose of skill in the art may appreciate changes and modification thatmay be made which do not depart from the scope and spirit of thedisclosure as described above and claimed hereafter.

We claim:
 1. A user interface, implemented on an apparatus including oneor more input devices, a display device, and a processing unit incommunication with the input devices and the display devices,comprising: in response to a first motion input that exceeds at leastone threshold criterion and that has motion properties includingdirection, velocity, acceleration, changes thereto or any combinationthereof: display: one or more selectable temporal objects, each of theselectable temporal objects includes one or more selectable objectsand/or selectable attributes distributed along a time line and one, someor all of the selectable objects and/or selectable attributes (a) haveone or more subobjects or subattributes associated therewith or (b) forma navigation tree, one or more selectable sequence objects, each of thesequence objects includes one or more one selectable objects and/orselectable attributes distributed along a sequence and one, some or allof the selectable objects and/or selectable attributes (a) have one ormore subobjects or subattributes associated therewith or (b) form anavigation tree; select a particular temporal object or a particularsequence object that aligns or is substantially aligned with the firstdirection; and display a computer generated (CG) environment associatedwith the selected temporal object or the selected sequence object andcomprising: a scene or scape including: a sky, a horizon, a path, acontrol object, a vehicle or platform, and one or more environmentobjects, wherein one or more environment objects are related to each ofthe selectable objects and each of the one or more subobjects andwherein the one or more related environment objects include informationand content concerning each of the selectable objects and subobjects;and in response to a further motion input that exceeds at least onethreshold criterion and that has motion properties including direction,velocity, acceleration, changes thereto or any combination thereof:activate the control object; and once activated, rotate the controlobject (a) forward to propel the vehicle or platform forward along thepath or (b) backward to propel the vehicle or platform backward alongthe path, move the control object towards a selectable object orattribute as the selectable object or attribute comes into or alongsidethe vehicle or platform as the vehicle or platform progresses along thepath, and simultaneously or after the move, highlight the selectableobject or attribute and if the selectable object or attribute hasassociated subobjects or subattributes, display the subobjects orsubattributes.
 2. The interface of claim 1, further comprising: prior toselecting the particular temporal object or the particular sequenceobject and in response to a first input from the same or different inputdevice, confirm the selection of the particular temporal object or theparticular sequence object.
 3. The interface of claim 1, furthercomprising: contact the selectable object or selectable attribute withthe control object to select the selectable object or the selectableattribute.
 4. The interface of claim 3, further comprising: prior toselecting the selectable object or the selectable attribute and inresponse to a second input from the same or different input device,confirm the selection of the selectable object or the selectableattribute, and/or if a user looks up, generate a graphic, haptic, and/oraudible effect evidencing the relationship between the one or morerelated environment objects and the selectable object or the selectableattribute, and if the selected object or the selected attribute or theone or more related environment objects includes information or content,display the information or context.
 5. The interface of claim 4, furthercomprising: move the control object toward a subobject or asubattribute, and highlight the subobject or the subattribute, andcontact the subobject or the subattribute with the control object toselect the subobject or the subattribute.
 6. The interface of claim 5,further comprising: prior to selecting the subobject or the subattributeand in response to a third input from the same or different inputdevice, confirm the selection of the subobject or the subattribute,and/or if the user looks up, generate a graphic, haptic, and/or audibleeffect evidencing the relationship between the one or more relatedenvironment objects and the subobject, and if the subobject or the oneor more related environment objects includes information or content,display the information or context.
 7. The interface of claim 6,wherein: the selectable objects or the selectable attributes and thesubobjects or the subattributes comprise tasks, goals, events, andcombinations thereof, the graphic effect comprises a ray, a light beam,a chord, or combinations thereof, the ray, light beam, and/or chordincludes properties selected from the group consisting of flashing,pulsing, brightness, identifiers, and combinations thereof, and a speedof propelling the vehicle or platform forward or backward relates to adegree of rotation of the control object, the larger the rotation, thegreater the speed, the smaller the rotation, the slower the speed. 8.The interface of claim 7, further comprising: repeat one, some, or allof the actions until the vehicle or platform progresses to an end of thepath or the user stops interacting with the CG environment.
 9. Theinterface of claim 13, wherein: the input devices comprise an eyetracking sensor, head tracking sensor, gloves, a body sensor, acontroller, a camera, a body position sensor, an optical sensor, an EMFsensor, a wave form sensor, a motion sensor, or any combination thereof,and the environment objects include one or more avatars, one or moreanti-nausea objects, GC environmental elements, or combinations thereof.10. The interface of claim 13, wherein: the apparatus comprises a mobiledevice, a wearable device, or a stationary device.
 11. A method,implemented on an apparatus including one or more input devices, adisplay device, and a processor in communication with the input devicesand the display device and including a user interface, comprising: inresponse to receiving a first motion input that exceeds at least onethreshold criterion and that has motion properties including direction,velocity, acceleration, changes thereto or any combination thereof:displaying: one or more selectable temporal objects, each of theselectable temporal objects includes one or more selectable objectsand/or selectable attributes distributed along a time line and one, someor all of the selectable objects and/or selectable attributes (a) haveone or more subobjects or subattributes associated therewith or (b) forma navigation tree, one or more selectable sequence objects, each of thesequence objects includes one or more one selectable objects and/orselectable attributes distributed along a sequence and one, some or allof the selectable objects and/or selectable attributes (a) have one ormore subobjects or subattributes associated therewith or (b) form anavigation tree; selecting a particular temporal object or a particularsequence object that aligns or is substantially aligned with the firstdirection; and displaying a computer generated (CG) environmentassociated with the selected temporal object or the selected sequenceobject and comprising: a scene or scape including: a sky, a horizon, apath, a control object, a vehicle or platform, and one or moreenvironment objects, wherein one or more environment objects are relatedto each of the selectable objects and each of the one or more subobjectsand wherein the one or more related environment objects includeinformation and content concerning each of the selectable objects andsubobjects; and in response to receiving a further motion input thatexceeds at least one threshold criterion and that has motion propertiesincluding direction, velocity, acceleration, changes thereto or anycombination thereof: activating the control object; and afteractivating, rotating the control object (a) forward to propel thevehicle or platform forward along the path or (b) backward to propel thevehicle or platform backward along the path, moving the control objecttowards a selectable object or attribute as the selectable object orattribute comes into or alongside the vehicle or platform as the vehicleor platform progresses along the path, and simultaneously or after themoving, highlighting the selectable object or attribute and if theselectable object or attribute has associated subobjects orsubattributes, display the subobjects or subattributes.
 12. The methodof claim 11, further comprising: prior to selecting the particulartemporal object or the particular sequence object and in response toreceiving a first input from the same or different input device,confirming the selection of the particular temporal object or theparticular sequence object.
 13. The method of claim 11, furthercomprising: contacting the selectable object or selectable attributewith the control object to select the selectable object or theselectable attribute.
 14. The method of claim 13, further comprising:prior to selecting the selectable object or the selectable attribute andin response to receiving a second input from the same or different inputdevice, confirming the selection of the selectable object or theselectable attribute, and/or if a user looks up, generating a graphic,haptic, and/or audible effect evidencing the relationship between theone or more related environment objects and the selectable object or theselectable attribute, and if the selected object or the selectedattribute or the one or more related environment objects includesinformation or content, displaying the information or context.
 15. Themethod of claim 14, further comprising: moving the control object towarda subobject or a subattribute, and highlighting the subobject or thesubattribute, and contacting the subobject or the subattribute with thecontrol object to select the subobject or the subattribute.
 16. Themethod of claim 15, further comprising: prior to selecting the subobjector the subattribute and in response to receiving a third input from thesame or different input device, confirming the selection of thesubobject or the subattribute, and/or if the user looks up, generating agraphic, haptic, and/or audible effect evidencing the relationshipbetween the one or more related environment objects and the subobject,and if the subobject or the one or more related environment objectsincludes information or content, displaying the information or context.17. The method of claim 16, wherein: the selectable objects or theselectable attributes and the subobjects or the subattributes comprisetasks, goals, events, and combinations thereof, the graphic effectcomprises a ray, a light beam, a chord, or combinations thereof, theray, light beam, and/or chord includes properties selected from thegroup consisting of flashing, pulsing, brightness, identifiers, andcombinations thereof, and a speed of propelling the vehicle or platformforward or backward relates to a degree of rotation of the controlobject, the larger the rotation, the greater the speed, the smaller therotation, the slower the speed.
 18. The method of claim 17, furthercomprising: repeat one, some, or all of the actions until the vehicle orplatform progresses to an end of the path or the user stops interactingwith the CG environment.
 19. The method of claim 13, wherein: the inputdevices comprise an eye tracking sensor, head tracking sensor, gloves, abody sensor, a controller, a camera, a body position sensor, an opticalsensor, an EMF sensor, a wave form sensor, a motion sensor, or anycombination thereof, and the environment objects include one or moreavatars, one or more anti-nausea objects, GC environmental elements, orcombinations thereof.
 20. The method of claim 13, wherein: the apparatuscomprises a mobile device, a wearable device, or a stationary device.